"> "> ">
<!-- SVG FILTER DEFINITION -->
    <svg style="display: none">
      <filter id="lg-dist" x="0%" y="0%" width="100%" height="100%">
        <feTurbulence type="fractalNoise" baseFrequency="0.008 0.008" numOctaves="2" seed="92" result="noise" />
        <feGaussianBlur in="noise" stdDeviation="2" result="blurred" />
        <feDisplacementMap in="SourceGraphic" in2="blurred" scale="70" xChannelSelector="R" yChannelSelector="G" />
      </filter>
    </svg>
<style>
:root {
  --lg-bg-color: rgba(255, 255, 255, 0.0);
  --lg-highlight: rgba(255, 255, 255, 0.80);
  --lg-text: #ffffff;
  --lg-hover-glow: rgba(255, 255, 255, 0.4);
  --lg-red: #fb4268;
  --lg-grey: #5b5b5b;
}

/* ========== GLASS CONTAINER ========== */
.glass-container {
  box-shadow: 0 6px 6px rgba(0, 0, 0, 0.2), 0 0 20px rgba(0, 0, 0, 0.1);
  transition: all 0.4s cubic-bezier(0.175, 0.885, 0.32, 2.2);
}

.glass-container--large {
  min-width: 32rem;
}

/* ========== GLASS LAYERS ========== */
.glass-filter {
  position: absolute;
  inset: 0;
  z-index: 0;
  backdrop-filter: blur(0px);
  filter: url(#lg-dist);
  isolation: isolate;
}

.glass-overlay {
  position: absolute;
  inset: 0;
  z-index: 1;
  background: var(--lg-bg-color);
}

.glass-specular {
  position: absolute;
  inset: 0;
  z-index: 2;
  border-radius: inherit;
  overflow: hidden;
  box-shadow: inset 1px 1px 0 var(--lg-highlight),
    inset 0 0 5px var(--lg-highlight);
}

</style>